Personal · Product Design · Video Game HUD
Concept · Research · Design · Prototype
Figma · Illustrator · Photoshop · Premiere
RESULTS
Researched different perspectives of inexperienced and experienced players to redesign an accessible HUD for the video game Dishonored.
GOALS
Video games often assume players know basic gaming knowledge and will omit information due to this. To make video games more accessible, I redesigned Dishonored’s HUD to help inexperienced players get into the space.














Research · Info Arch & Site Map · Wireframes & Fidelities · Design · Prototype




