After revisiting this project many months later, I ended up scraping the large text for the navigation bar and creating a much more simplified iconography. The bottom of each page contains the text “Gaming for Non-Gamers”, but is significantly smaller than previous revisions.
Furthermore, the yellow bars are much quieter and used a bit more sparingly. Previously, the yellow lines were everywhere and became rather distracting. This change will hopefully place more emphasis on the content, rather than creating a focal point on decorative elements. In terms of layout, I also condensed the spacing a significant amount. With this change, the pages feel a bit shorter and makes it easier to consume information. It now takes half the amount of time it did previously to scroll through each page!
In the end, I wasn’t able to create a responsive website for publishing. Knowing a bit more about HTML and CSS, I hope to implement a better class and div structure, and add in more flex boxes to assist with the accessibility issues. As I'm beginning to also learn JavaScript, I hope to also add in more animatic elements to make the website a bit more dynamic in the future.
But for now, I created the final screens within Figma and prototyped each screen. The displays and reading pace are a lot smoother than in previous versions. Once I am able to fully develop the website, I’d like to be able to test this with a small group to see how long it takes for them to read the information, what concepts they were able (or not able!) to grasp, and if it was difficult read. This project took months, but every step was exciting and fun for me. I loved being able to continue the conversation about non-gamers’ experiences within video games and being able to communicate the concept with others!